VIDEOS
Image1 [REFERENCE_LOCK]ref_id: SENHOR_DO_TEMPO_01reference_elements: 2 …
PROMPT
Image1 [REFERENCE_LOCK]ref_id: SENHOR_DO_TEMPO_01reference_elements: 2 ONLY — DO NOT add a third reference image (1) image1 — full body pose reference: grey draped ritual robe, hood on shoulders, standing wide-stance, arm raised, city street setting (2) image2 — face reference (locked, official version): geometric circuit-line tattoo pattern running from crown of the bald head down the forehead, with a black orb centered high on the forehead and a smaller orb above it connected by a thin dotted line small lettering-style tattoo above the RIGHT eyebrow single star tattoo under the LEFT eye septum piercing with a small blue gem two piercings on the right ear short dark beard and mustache, no head hairface_lock: this exact face and tattoo pattern must remain IDENTICAL across every beat and every frame — no identity drift, no face substitution, no swapping to any other tattoo design, no generic face mid-clipwardrobe_lock: draped grey ritual robe, heavy weathered fabric, hood resting on shoulders, same silhouette as image1[SCENE]scene_number: 05title: The Car Stop — Time Halt and Releasetotal_duration: 8scontinuity_mode: NEW_SEQUENCEstyle_references: cinematic urban night, Matrix time-freeze mechanics, ARRI Alexa 65 + Panavision anamorphic optics, 35mm film grain, rain-soaked street, low-angle heroic framing[BEATS]BEAT_01 — APPROACH:time: 0.0s–2.0smotion_pacing: real_time_faststart_frame: he stands mid-street, rain falling, a single car's headlights approaching in the distance behind himbeat_action: one dark SUV moves quickly toward him down the wet street, headlights cutting through the rain; he turns his head calmly toward it, no fear, hand beginning to risemicro_timeline: 0.0s: single car visible far down the street, headlights growing 1.0s: car closes distance, light reflecting off wet pavement 2.0s: car is close, he raises his palm forwardcamera: target_lock: wide two-shot, him and the one approaching car shot_distance_and_lens: LS, 24mm angle: low_angle, frontal position_around_target: frontal movement: static, slight handheld tension stability: controlled_handheldlighting_vfx: headlight glare through rain, dark storm skybackground_action: skyscrapers looming, distant streetlights blurred by rain — no second vehicle appearssound: engine hum, tires on wet pavement, distant thunderend_frame: the single car just in front of his outstretched palmBEAT_02 — TIME HALT:time: 2.0s–4.0smotion_pacing: SNAP_FREEZEstart_frame: continuation from Beat 01 end frame, same single vehiclebeat_action: the instant his palm meets the car's front grille, time stops — the same car holds still in mid-air, front end lifted, a burst of white-blue energy blooming from the point of contact, raindrops suspended around the vehiclemicro_timeline: 2.0s: contact — bright flash of light at his palm 2.6s: light ripples outward across the car's surface 3.3s: car fully suspended, raindrops frozen mid-air 4.0s: total stillness — only his coat fabric still moving slightlycamera: target_lock: point of contact between hand and car shot_distance_and_lens: MCU tightening to CU, 35mm angle: low_angle, 3_o_clock position_around_target: slight_arc_left_to_right movement: slow_push stability: smooth_gimballighting_vfx: bright white-blue flash at contact point, anamorphic horizontal lens flare, faint energy tracing across the car's framebackground_action: city lights blurred and static — same single car only, no additional vehicle in framesound: soft electric tone, then near-total silenceend_frame: the same car fully lifted and suspended above his handBEAT_03 — SUSPENDED HOLD:time: 4.0s–5.5smotion_pacing: TIME_FROZEN_ENVIRONMENTstart_frame: continuation from Beat 02 end framebeat_action: he holds the car aloft effortlessly with one arm, expression calm and unbothered, rain hanging motionless in the air around the vehiclemicro_timeline: 4.0s: he studies the car for a beat, unmoved by its weight 4.8s: fingers steady on the frame, preparing to release 5.5s: he draws his arm back slightly, readying the motioncamera: target_lock: his face and the car in same frame shot_distance_and_lens: MS, 35mm angle: low_angle, 5_o_clock position_around_target: slight_orbit movement: orbit, slow stability: smooth_gimballighting_vfx: faint energy glow lingering at his palm, headlights casting long static beams through the suspended rainbackground_action: none — full freeze on environment, single vehicle onlysound: single low tone, soft heartbeat pulseend_frame: his arm drawn back, car angled and ready to moveBEAT_04 — THE RELEASE:time: 5.5s–8.0smotion_pacing: SNAP_TO_REAL_TIMEstart_frame: continuation from Beat 03 end framebeat_action: time resumes in an instant — he sends the same car sailing down the street with one clean motion, rain resuming full force, droplets scattering as it settles down the wet street in the distancemicro_timeline: 5.5s: time snaps back, rain falls again instantly 6.0s: his arm extends forward, car moves away from his hand 7.0s: car travels through the air, turning slowly, trailing water 8.0s: car comes to rest far down the street, lights flickeringcamera: target_lock: follows the car's path down the street shot_distance_and_lens: MS → WS, 24mm angle: eye_level, 3_o_clock → 12_o_clock position_around_target: frontal, fast reframe movement: whip_pan, then tracking follow stability: controlled_shake_on_landinglighting_vfx: full anamorphic flare on release, light trailing off the car's frame as it moves through the rainbackground_action: distant pedestrians react, city lights streaking with the whip-pan motion — same single vehicle throughout, no second carsound: soft rush of air, distant settling sound, thunder, rain returning to full volumeend_frame: he lowers his arm slowly, standing calm in the rain, single car resting far down the street behind himFINAL_BEAT_LIVING_MOTION: breath: slow exhale, visible in the cold rain robe: settling naturally, water dripping from the hem hand: faint residual energy fading from his palm environment: rain intensifying, mist rising faintly off the wet street[NEGATIVE]no face substitution, no identity drift mid-clip, no swapping tattoo design,no removal of forehead circuit pattern or orb, no removal of letteringtattoo above right eyebrow, no removal of star under left eye, no removalof septum piercing gem, no removal of ear piercings, no second vehicleappearing in frame, no duplicate car, no CGI look, no Unreal Engine render,no Disney-Pixar style, no cartoon shading, no plastic skin, no extra limbs,no warped hands, no low-resolution rain particlescinematic color grading, anamorphic lens flare, 35mm film grain texture,shallow depth of field, natural bokeh, volumetric lighting, ARRI Alexa 65 look,Panavision anamorphic optics, ultra-smooth gimbal orbit and whip-pan motion,hyper-realistic skin and fabric texture, subsurface scattering,8K resolution render, HDR dynamic range, Kling AI native motion physics Image3
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